AI Insights · Timothy · April 2025
Top Slime Games on Android in Denmark: Q1 2025 Performance Review
Explore the performance trends of the top slime games on Android in Denmark during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the performance of the top slime games on the Android platform in Denmark showcased diverse trends in downloads, revenue, and active users. This analysis is based on data from Sensor Tower, providing a snapshot of the market dynamics.
Super Slime Simulator: DIY Art showed fluctuating weekly downloads, starting at 347 and reaching a low of 133 in late February, before climbing back to 337 by the end of March. Active users followed a similar trend, peaking at 1.2K in early January and ending the quarter at 1.1K.
Bruno – My Talking Slime Pet experienced a decline in weekly downloads from 299 to 99. Revenue remained minimal, with occasional peaks such as $19 in mid-March. Active users decreased steadily from 2.2K to 1.9K.
Super Big Slime: Black Hole 3D saw a consistent increase in downloads, reaching 213 in early March. Revenue was sporadic, peaking at $36 in mid-January. Active users grew, peaking at nearly 3K in early March.
Fluid Simulation had a modest download rate, peaking at 122 in early February. Revenue was minimal, with a high of $15 in late February. Active users saw a peak of 285 in mid-February before gradually declining.
My Talking Slimy Slime Pet Cat maintained a steady download rate, with a slight peak at 71 in early February. Revenue was highest at $84 at the beginning of the quarter, followed by a decline. Active users remained stable, fluctuating around 350.
For more detailed insights and analysis, visit Sensor Tower's platform.